Thursday, October 23, 2025

Initial Block Out - 'F' Stage

 Initial Block Out - 'F' Stage 

As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creation of organizational documents, pipeline, and character rigging.


Perforce Folder Structure-
  •  I set up a pipeline for asset integration into Unreal and Perforce using two main folders "Work_In_Progress" and "Final". 
  • These folders are located under the folders labeled "Content" under "Build" as well as under "Source". 
  • For this round, each person implemented their work into the separate art folders within the "Work_In_Progress" folders located under both build and source. 

  • Work In Progress Master Asset List - Describes list of assets including models, rigs, animations, and sounds. Document also outlines file names and locations.
    • Proxy Rat Rig (Joint setup and first pass skinning) Rig is labeled to be compatible with Mocap

      No comments:

      Post a Comment

      Initial Block Out - 'F' Stage

       Initial Block Out - 'F' Stage  As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creat...