2D first post
Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Tuesday, August 19, 2025
Subscribe to:
Posts (Atom)
-
'C' Stage Lighting: new Overwach reference, torch flickering light Rigging: working ik for arms & legs, new skinned model, and ...
-
Character rig, animations, simulations Creature Rig Character Models Prop rig, animation, tools Asset, texture, and pipeline management
-
Initial Block Out - 'F' Stage As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creat...