No posts with label Resources. Show all posts
No posts with label Resources. Show all posts
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Final Sprint Delivery #6
Final Sprint Delivery #6 For this sprint I mainly focused on implementation and polish for everything in the Unreal sequencer. 1. I noted ...
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'C' Stage Lighting: new Overwach reference, torch flickering light Rigging: working ik for arms & legs, new skinned model, and ...
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Initial Block Out - 'F' Stage As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creat...
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Character rig, animations, simulations Creature Rig Character Models Prop rig, animation, tools Asset, texture, and pipeline management