Jordyn Rennemann FIEA Art Blog
Pages
2D
3D
Animation
TechArt
Common
Portfolio
Research
Resources
Website
Tuesday, September 16, 2025
Week 04 Modular Environment Creation Part 4
Week 04 Modular Environment Creation Part 4
Using Reference When Sculpting
Rendering Shots in ZBrush
Importing from ZBrush to Unreal (Nanite)
Adding Complexity To Our Sequencer Shots
Movie Render Queue Set Up
Bonus Pattern Tool Content
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Industry Review Final
Industry Review Final
'C' Stage
'C' Stage Lighting: new Overwach reference, torch flickering light Rigging: working ik for arms & legs, new skinned model, and ...
Module 2 Week 05
3D Art Asset Creation Pipeline Reference Image
Week 01 ZBrush Simple Head and Hammer Project
Week 01 ZBrush Simple Head and Hammer Project As a first time ZBrush user, I decided to really push myself with these projects in an attemp...
No comments:
Post a Comment