Monday, October 6, 2025

Animation State Machine

 Animation State Machine

For this assignment I used a Mixamo character rig and animations. The character has a blend space for moving in a single direction at an idle, walk, and jog pace. With the use of character and animation blueprints, holding the "F" key on the keyboard will trigger the character's death animation. Upon releasing this key, the character transitions into a getting up animation, with an input delay on movement that then transitions to its standard locomotive inputs. 


Animation Blueprint, Character Blueprint, and Character Blend Space




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Animation State Machine

 Animation State Machine For this assignment I used a Mixamo character rig and animations. The character has a blend space for moving in a s...