Basic Lighting and Materials
Tuesday, September 9, 2025
Monday, September 8, 2025
Week 03 Modular Environment Creation Part 2
Week 03 Modular Environment Creation Part 2
1. Adding Boolean Cuts to Shapes
2. Creating an Emissive Material
3. Simple Rotation Blueprint
4. Setting Character Movement (Walk Speed And Max Jump Height) and Level Blueprint
5. Setting Up Lighting And Atmosphere
6. How To Take True Fullscreen Screen Shots
Thursday, September 4, 2025
Tuesday, September 2, 2025
UE5 / Perforce Basics
UE5 / Perforce Basics
Screen Captures from my technical art homework level design.
Fantasy house assets and sky town asset pack were imported into the content folder structure, and I used the assets to set dress the empty scene.
Week 02 Modular Environmental Creation Part 1
Week 02 Modular Environmental Creation Part 1
Checkpoint 1- Mannequin Import / Establish Scale in Maya
Checkpoint 2- Building Proxy Objects in MayaCheckpoint 3- Creating Materials in UE5
Checkpoint 4- Creating Prefabs With Unreal Blueprints
Checkpoint 5- Beveling Our Edges
Checkpoint 6- Creating High Quality Screen Shots
Monday, September 1, 2025
Week 02 Posing a 3D Character
Week 02 Posing a 3D Character
For this assignment I chose a yoga pose that I am familiar with, and I used a popular bony skeleton character model and rig.
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Week 02 Modular Environmental Creation Part 1 Checkpoint 1- Mannequin Import / Establish Scale in Maya Checkpoint 2- Building Proxy Objects...
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Week 01 ZBrush Simple Head and Hammer Project As a first time ZBrush user, I decided to really push myself with these projects in an attemp...
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Week 01 - Use of Silhouettes Team Medusa Pure Ref Board Perforce File Upload