Tuesday, September 30, 2025

Monday, September 29, 2025

Game Animation

 Game Animation

For this project I used my own rig and animations in addition to a Mixamo character rig and break dancing animation. I created and identified an ik controller for both characters, then I retargeted the animations I had on each character to the other. My animations include a directional gesture, a range of motion test, and a break dance. I also set dressed this environment using modular dungeon assets.








Beginner Animation Exercise #2

 Beginner Animation Exercise #2 

Clap Animation




Thursday, September 25, 2025

Tuesday, September 23, 2025

Monday, September 22, 2025

Basic Rigging

 Basic Rigging

Basic FK rig for Demon model. I created the joints, constraints, controllers, and skin weights.





Tuesday, September 16, 2025

Week 04 Modular Environment Creation Part 4

 Week 04 Modular Environment Creation Part 4

Using Reference When Sculpting


Rendering Shots in ZBrush
Importing from ZBrush to Unreal (Nanite)

Adding Complexity To Our Sequencer Shots

Movie Render Queue Set Up

Bonus Pattern Tool Content




Monday, September 15, 2025

Intro To Blueprints

 Intro To Blueprints

For this assignment I created two blueprint animations: 

  • The first animation deals with a dynamic material triggered by the "G" key on the keyboard. Moss appears to be growing on the stone statue when "G" is pressed.
  • The second animation deals with a door opening and closing when character enters a trigger box area. 
  • Both blueprint classes include timeline ramp nodes.




Thursday, September 11, 2025

Monday, September 8, 2025

Week 03 Modular Environment Creation Part 2

 Week 03 Modular Environment Creation Part 2

1. Adding Boolean Cuts to Shapes

 

2. Creating an Emissive Material

3. Simple Rotation Blueprint

4. Setting Character Movement (Walk Speed And Max Jump Height) and Level Blueprint

5. Setting Up Lighting And Atmosphere

6. How To Take True Fullscreen Screen Shots





Thursday, September 4, 2025

Week 02 - Use of Basic Shapes

 Week 02 - Use of Basic Shapes



Rat Reference Image Setup in Maya



Perforce Upload Proof



Initial Block Out - 'F' Stage

 Initial Block Out - 'F' Stage  As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creat...