Protomeshing 'D' Stage
During this stage as the art lead, I focused on the Unreal implementation, presentation, and organizing tasks for the rest of the team. As a technical artist for the team, I worked on advancing the rat character rig to have FK and IK capabilities on the arms and legs. In Unreal Engine, I setup a rat character blueprint and animation blueprint with early versions of the animations. Additionally, I advanced the scene lighting and implemented proxy vfx.






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