Basic Outline
1. Start with class (name)
2. Setup: create object, container, merge nodes
3. Define inital geometry creation function with attributes for type, position, rotation, scale, color
4. Set attribute for all spheres to be polygonal instead of the default parametric
5. Define the operator overloads: inversion, union, difference, intersection
6. Define how the objects are being referenced when executing the various operations
7. Define the boolean types
8. Apply code provided to test my class
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