Thursday, June 18, 2026

Sprint Delivery #3

 For this sprint I did a lot of pipeline and personnel management. 

1. Tried to revert the project to 5.6 so that we could use a link plugin between Maya and Unreal, however, all of my attempts to do so failed.

2. I gave feedback about the character and environment development. I helped Jocelyn to create feedback in the form of a draw over for the Sol character.



3. I completed finger controls for Sol and a full rig for the barista character. The rigs are mapped in HumanIK, so they are compatible for use with mocap retargetting. All of the skeletons are also pushed into the engine.






4. I worked on lighting inside of a new lighting sequence that will be added to the main sequence. I tested out some various colors and moods, referencing our original color script. Additionally, I created a 3 - point lighting setup on each character blueprint so customizable lighting is accessible for any of the characters. 









Perforce:



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Sprint Delivery #3

 For this sprint I did a lot of pipeline and personnel management.  1. Tried to revert the project to 5.6 so that we could use a link plugin...