Sprint #4 Delivery
1. Melanie and I spent a lot of time organizing our sound inspiration and direction with some new people working on our foley &background music and the main cafe music.
2. I also worked with Melanie to characterize the barista and make sure she will work with some of the selected mocap.
3. With a new low poly Sol model, I was able to push a better version of the rig to the animators. I created set driven keys for the fingers as well for easier animation.
4. I spent a majority of my time trying to implement a facial rig that utilizes nurbs planes to create a better translation and rotation space for the animators. I got stuck on skinning because I accidentally had elements that were extremely high poly in the scene that prevented Maya from working at all. Planning to finish skinning soon and push this to the animators as well!
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