For this sprint I worked on:
1. Camera layout, lighting, and shader interaction
I worked with Melanie and Jocelyn a lot to combine shots and troubleshoot lighting / shader issues. Troubleshooting material issues with assets such as the cup, chairs, and tables in terms of specular intensity. I also gave some direction when it came to adding a few extra crafty assets around the cafe.
3. Updated barista rig to include a new model that included hair.
4. Temporarily attached sol's hair to the character in the sequencer. Hopeful to add physics simulation to it next!
5. Did a quick render of the entire sequence and added the sound to it for the presentation.

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