Thursday, October 23, 2025

Initial Block Out - 'F' Stage

 Initial Block Out - 'F' Stage 

As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creation of organizational documents, pipeline, and character rigging.


Perforce Folder Structure-
  •  I set up a pipeline for asset integration into Unreal and Perforce using two main folders "Work_In_Progress" and "Final". 
  • These folders are located under the folders labeled "Content" under "Build" as well as under "Source". 
  • For this round, each person implemented their work into the separate art folders within the "Work_In_Progress" folders located under both build and source. 

  • Work In Progress Master Asset List - Describes list of assets including models, rigs, animations, and sounds. Document also outlines file names and locations.
    • Proxy Rat Rig (Joint setup and first pass skinning) Rig is labeled to be compatible with Mocap

      Python Intro

       Python Intro - Houdini tool for input-defined shape creation within a cube shaped container

      • Successfully created a tool in the tool bar that will start by querying the user to select a shape from four possible objects (tube”, “torus”, “sphere” or “box”).

      • The following prompt asks the user to fill in with 3 integers separated by commas, any inputs other than integers result in a default value of 1 for each. 

      • The last prompt asks the user to define the scale of the object in a range of .1-10. The range is clamped so that any value below the minimum will result in the minimum value and any input greater than the maximum will default to the maximum value.


       




      Monday, October 6, 2025

      Animation State Machine

       Animation State Machine

      For this assignment I used a Mixamo character rig and animations. The character has a blend space for moving in a single direction at an idle, walk, and jog pace. With the use of character and animation blueprints, holding the "F" key on the keyboard will trigger the character's death animation. Upon releasing this key, the character transitions into a getting up animation, with an input delay on movement that then transitions to its standard locomotive inputs. 


      Animation Blueprint, Character Blueprint, and Character Blend Space




      Tuesday, September 30, 2025

      Initial Block Out - 'F' Stage

       Initial Block Out - 'F' Stage  As a tech artist and Art Lead for the Medusa Garden of Mirrors Team, I have contributed to the creat...